OBJECTIVES OF THE COURSE
The objective of the laboratory is the acquisition of skills for design and development of industrial design products, from the design concept, to the development of all necessary components for prototyping, with attention to the feasibility and manufacturing aspects.
The laboratory is focused on the simulation of activities oriented to the design and development of innovative products. The activities will take into account both aspects of aesthetics, usability and user interaction, and aspects concerning materials and manufacturing process.
The Digital Design course covers all applications of Information and Communication Technology design: interactive products, responsive environments, mobile services, Internet of Things systems, within a multidisciplinary approach that includes lessons on design by experience and lessons on usability and accessibility in particular of the User Interface (UI).
- Don Norman (2015) The Design of Everyday Things: Revised and Expanded Edition
- Claire Rowland , Elizabeth Goodman (2015) Designing Connected Products: UX for the Consumer Internet of Things
- Helen Sharp, Jennifer Preece (2019). Interaction Design: Beyond Human-Computer Interaction
- Dan Saffer (2009) Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)
- Francesca Tosi (2019) Design for Ergonomics (Springer Series in Design and Innovation Book 2)
The Digital Design module will address, in particular, the following topics:
- Basic theoretical knowledge about Interaction Design and Human Computer Interaction;
- Theoretical and practical aspects of communication and use of digital content on the web
- Theoretical knowledge and design strategies for User Interface (UI) design;
- Legislative and technical aspects for the development of usable and accessible UI and interactive systems;
- UI and User Experience and evaluation methods;
- Prototyping and digital product validation.
The training objectives of the sip are to train designers capable of:
- Design the behavior of products with respect to users in contexts;
- Use the advanced technological paradigm to shape product behaviour
- Integrate interaction and service design;
- Assessing the quality of an interactive product (through the application of innovative and multidisciplinary evaluation methods.